Sumo Digital
Junior Environment Concept Artist
Company
Sumo Digital
Role
Junior Environment Concept Artist
Location
GB
Job type
Full-Time, Permanent
Posted
Yesterday
Salary
Job description
About Atomhawk
Atomhawk is the games industry’s go-to creative and technical partner. An award-winning, global studio who provides multi-discipline, creative support across the full game development pipeline.
For 15 years, we have been providing world class creative services for clients such as: Warner Bros, Sony, Microsoft, EA, The Pokémon Company and Blizzard to name just a few. Our spectrum of projects covers the gritty, hard-hitting Mortal Kombat, to the historically-faithful Age of Empires series, comic book superheroes, nostalgic childhood favourites and all things in between.
Our team's expertise covers Characters and Environment Concept Art, to Cinematics and Motion Graphics, Graphic Design and UI/UX, Technical Art and Engineering. Collaboration lies at the heart of everything we do as a studio – both internally with each other, and externally with our clients. Our philosophy is that every day is an opportunity to learn, grow, and improve, and we support our teams with different styles of working that support them in achieving a high-quality on their projects and push their skills forward.
Every Atomhawk applicant and employee is afforded space and freedom to be their true self, with no fear of prejudice or persecution. During the application process, you won't be judged on your name, your gender, your sexuality, your ethnicity, your age, your religion, or any other factor unrelated to your ability to do the job.
Atomhawk is part of Sumo Digital Ltd, one of the UK’s leading videogame developers.
Junior Concept Artist at Atomhawk
Hybrid working from our Newcastle studio (Tuesday, Wednesday and Thursdays in-studio).
We are looking for a talented concept artist who has a passion for concept design. You’ll be working on a variety of titles that range from realistic to stylized art on a range of upcoming AAA videogame titles.
No formal training is required but an eye-catching portfolio is a must. We're looking for personalities who will fit our culture of innovative creativity and collaborative problem-solving. We’re very interested to see initial ideas and sketches along with your final rendering quality.
The ability to bring character and personality to your designs is a must for this role, so please include your most creative pieces in your portfolio to show us what you can do!If this interests you, we encourage you to send us your portfolio and show us what you’d bring to our flock..
What you'll bring with you
Quality at all stages of the process – Creation of artwork that is well presented and defined from sketch through to final polish. You can see examples of our finished work on our website. Design thinking – Solving creative problems through innovative design, balancing form and function. Technical skill – Fluency in Photoshop and Blender and an understanding of complimentary software and tools including Unreal Engine. Art fundamentals – A strong grasp of colour, light, composition, mood, perspective and depth. Variety and iteration – The ability to provide multiple creative options, iterating as projects progress. Adaptability – Switching quickly and fluidly to new requirements and processes when required. Working to a brief – Understanding creative briefs, then considering elements such as context, timescales and creative constraints when solving tasks. Time management – Creation of high-quality work within allocated timescales. Collaboration – Receptive to taking feedback and working together with team-mates and clients.
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