DigiPen USA LLC

Course Author Position: Online Master's Degree in Game Development

Redmond, Washington, USPart-time23 hours agovia SimplyHired

Salary

-

Job type

Part-time

Location

Redmond, Washington, US

Remote

No

Posted

23 hours ago

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Job description

Located in Redmond, Washington, DigiPen Institute of Technology is a private college that offers undergraduate degree programs in Computer Science, Game Design, Digital Audio and Music, and Digital Art and Animation, as well as Master’s degree programs in Computer Science and Digital Art.

DigiPen Institute of Technology has been ranked one of the top 5 game design schools in the country by the Princeton Review for more than a decade. To learn more, visit: https://www.digipen.edu/ .

Adjunct Faculty – Course Author Position: Online Master's Degree in Game Development

Position Type

Adjunct Faculty as Course Authors for the program.

Position Overview

DigiPen is seeking experienced and passionate practitioners to develop / author courses in our online Master of Science in Game Development (MSGD) program. This is an exceptional opportunity to mentor aspiring game developers & current practitioners, share your industry expertise, and contribute to a curriculum that combines creativity and technical excellence to produce the next generation of game development professionals.

About the Program

Our online MSGD program prepares students for leadership roles in the game industry by combining artistic creativity, technical proficiency, and team-based collaboration. Students work with industry-standard tools and engines while developing a comprehensive understanding of game design, programming, production management, and emerging technologies. The program welcomes both aspiring game developers and working professionals seeking to advance their careers.

Key Responsibilities

  • Course Authoring
  • Collaborate with a professional Instructional Designer to develop engaging, high-quality online instruction in one or more game development-related courses using the Unreal Game Engine
  • Develop and update course materials, including lectures, tutorials, assignments, projects, and assessments
  • Ensure course content is technically accurate, industry-relevant, and appropriate for an online learning environment
  • Course Quality & Alignment
  • Stay current with game industry trends, emerging technologies, and best practices
  • Integrate real-world game development workflows and industry standards into curriculum
  • Provide periodic updates as necessary to keep the course material current
  • Collaborate with faculty colleagues to maintain curriculum quality and coherence
  • Contribute to program assessment and continuous improvement efforts

Required Qualifications

  • Bachelor's degree in Game Development, Computer Science, Interactive Media, Digital Arts, or a closely related field
  • Minimum 4 years of professional game development experience in the industry
  • Deep expertise in at least one of the following areas: game design, game programming, technical art, game production, or game engines
  • Proficiency in the Unreal game engine
  • Excellent communication skills and ability to explain complex concepts to diverse learners
  • Portfolio demonstrating shipped games or significant game development projects

Preferred Qualifications

  • Master's or Ph.D. in Computer Science or related fields
  • Shipped titles on major platforms
  • Experience with a professional game engine (Unity, Unreal, or Godot)
  • Demonstrated teaching or mentoring experience (university-level preferred)
  • Experience with online learning platforms and virtual instruction
  • Credits on commercially successful or critically acclaimed games
  • Expertise in emerging game technologies (VR/AR, procedural generation, multiplayer systems, AI for games)
  • Experience with multiple programming languages (C++, C#, Python, etc.)
  • Knowledge of game art pipelines and tools (Maya, Blender, Substance, etc.)
  • Experience with agile development methodologies and production tools
  • Published work, talks, or tutorials on game development topics
  • Active participation in game development communities
  • Experience teaching in online or hybrid learning environments
  • Understanding of game monetization, live ops, and business models

Desired Areas of Course Development

  • Game Design Principles and Theory
  • Game Programming and Engine Architecture
  • 3D Game Development with Unity/Unreal
  • Advanced Graphics and Rendering
  • Game AI and Procedural Generation
  • Multiplayer and Network Programming
  • Virtual Reality and Augmented Reality Development
  • Game Production and Project Management
  • Technical Art and Shader Development
  • Mobile Game Development
  • Narrative Design for Games
  • Game Audio and Sound Design Integration
  • Game Analytics and User Experience
  • Independent Game Development and Publishing

Salary Range

$10,000 – $10,500

Not benefits eligible.

This Course Author job may not align with the academic calendar. The duration of the position may vary, based on rate of progress and time of year, but will typically be five months from start date.

Application Procedure

Applications should include, or you will be asked to provide, the following:

  • A cover letter
  • Current curriculum vitae
  • Academic Transcripts of most recently attended educational institutions (unofficial is acceptable for the application, with an official copy requested later)

The following optional materials may be included

  • Statement of teaching philosophy
  • Copy of most recent teaching evaluations

Upon accepting an offer of employment with us, the candidate will receive an invitation for a required background check, employment verification, and 5-panel drug screen as a part of the hiring process.

Additional Notes

All Adjunct positions are part-time, temporary assignments, dependent upon student enrollment and instructional needs, and subject to budget consideration and approval. DigiPen Institute of Technology reserves the right to extend application deadlines and/or not to offer advertised positions.

Equal opportunity is a priority of DigiPen Institute of Technology, as the institution is committed to fostering a positive learning environment for all. The Institute's intent is to hire the most qualified individuals for faculty and staff, attracting candidates from diverse backgrounds of race and ethnicity, gender, gender identity, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, religion, and physical abilities. We are committed to broadening our candidate pool to include more diverse individuals and ensuring fairness in hiring by avoiding bias and determining criteria to judge all candidates prior to posting each new position.

Responsibilities

  • Adjunct Faculty as Course Authors for the program
  • Collaborate with a professional Instructional Designer to develop engaging, high-quality online instruction in one or more game development-related courses using the Unreal Game Engine
  • Develop and update course materials, including lectures, tutorials, assignments, projects, and assessments
  • Ensure course content is technically accurate, industry-relevant, and appropriate for an online learning environment
  • – Course Quality & Alignment
  • Stay current with game industry trends, emerging technologies, and best practices
  • Integrate real-world game development workflows and industry standards into curriculum
  • Provide periodic updates as necessary to keep the course material current
  • Collaborate with faculty colleagues to maintain curriculum quality and coherence
  • Contribute to program assessment and continuous improvement efforts

Qualifications

  • Bachelor's degree in Game Development, Computer Science, Interactive Media, Digital Arts, or a closely related field
  • Minimum 4 years of professional game development experience in the industry
  • Deep expertise in at least one of the following areas: game design, game programming, technical art, game production, or game engines
  • Proficiency in the Unreal game engine
  • Excellent communication skills and ability to explain complex concepts to diverse learners
  • Portfolio demonstrating shipped games or significant game development projects
  • Academic Transcripts of most recently attended educational institutions (unofficial is acceptable for the application, with an official copy requested later)
  • Copy of most recent teaching evaluations
  • Upon accepting an offer of employment with us, the candidate will receive an invitation for a required background check, employment verification, and 5-panel drug screen as a part of the hiring process

Benefits

  • $10,000 – $10,500
  • Not benefits eligible
  • This Course Author job may not align with the academic calendar

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